Strange

A mod for Minecraft by Sven Hjól

Adventure and exploration for vanilla Minecraft, inspired by Charm and Quark.
For Minecraft 1.15.2 with Forge.

Download from Curseforge!

Quests

Quests require you to take some kind of actions in return for a reward. Quests are written on Scrolls which are typically sold by Scrollkeeper villagers. You must Accept a quest from a scroll before it begins. Once the quest criteria has been fulfilled, you can complete the quest and gain its reward by returning to the scrollkeeper (“Handing in the quest”).

By default you may undertake 2 quests simultaneously.

Keeping track of quests

Quests that are in progress are viewable at the top of your inventory screen. Each box represents a single quest and shows its name and progress (as a bar). Click on the box to show a more detailed view including the necessary actions you need to complete the quest criteria.

From this screen you may also Quit a quest. You do not get any reward for any progress you have made.

Provided items

Some quests provide you with one or more items as soon as you accept them. These items are often relevant to the quest, for example a fishing rod for a “gather fish” quest or a compass/map to help locate a chest or mob.

Quest actions

Each quest is unique and might require you to undertake more than one action to complete the quest. Here are the actions that you might be asked to perform:

The Locate items and Encounter quest types provide compasses (if Charm bound compasses are not available, maps will be provided instead).

A quest to find hidden items

For locating items, the compass will point to the approximate location of a chest buried underground. If there are nearby caves, the chest may appear in the cave.

Quest showing an encounter

For mob encounters, reaching the approximate location will begin the encounter with a lightning strike, boss bar and thunderstorm. Completing the encounter or quitting the quest removes the boss bar and ends the storm.

Arriving at encounter

Time limits

Some quests may also ask you to complete their actions within a time limit. If you do not “hand in” the completed quest to the scrollkeeper within the time limit, the quest is failed and removed from your inventory.

Rewards

Once a completed quest is returned to a scrollkeeper for hand in, you will receive the rewards listed on the quest scroll. Rewards are either:

As well as an item reward, quest completion also causes Scrollkeepers to “level up”. This is useful for obtaining more lucrative scrolls and therefore quest rewards.

Quests with a higher value will increase the villager’s experience more than a lower value quest. Higher value quests also give a higher chance to provide rare items as a reward for completion.

See also

Scrolls, Scrollkeepers